Hello everyone, this Punch Rockgroin. I
haven't been playing D&D 3.5 for terribly long, but being the
colossal unrepentant geek I am I've been reading about and thinking
about the game for quite some time. I've decided to put some of these
thoughts down on paper (or at least on Word), and I'm hoping to write
one of these about once every other week or so.
One of the D&D 3.5 things I like to
think about are the classes. Classes constitute a very large part of
the D&D experience, since classes make up a large part of Player
Characters, and it's through the PCs that the players interact with
the world the Dungeon Master has created. There's also a LOT of
classes in D&D 3.5; by my last count, there are something like 59
different base classes, scattered over dozens of books. Not everyone
has access to all of these books, and even if you have those books
not everyone has the time to look through them all for a class. I
think that's a real shame; some of the coolest and most interesting
classes are from the more obscure splatbooks. Therefore, since most
people don't have the sort of creepy psychotic obsession with D&D
the way I do, I will take it upon myself to showcase some of these
less-played classes.
I'll be divvying up each article into
several sections:
Section 1: The class in a nutshell:
Just a quick description of the
base class and what it's supposed to do.
Section
2: Basic Chassis: Taking
a look at the basics of the class: Hit die, skills list, weapon/armor
proficiencies, Base Attack Bonus progression, saves, and how it all
ties together.
Section
3: Class Features: Exploring
the meat of the class—the class features. Explore what they are,
what they mean, and how they help the class achieve what it's
supposed to do.
Section
4: Class Role: What
sort of encounters and challenges can the class be expected to
overcome? What are its shortcomings? How well does the class
typically overcome encounters?
Section 5: What are some of the usual options for the class?: What
are some recommended feats, equipment, and class features options for
the class?
Section 6: Sample Builds: Here we'll take a look at some quick
sample builds available to the class—how to build them, tactics to
use, and what to do at later levels.
Section 7:
Conclusion: Finishing words to tidy up loose ends.
And with that, let's dive in!
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