Alright everyone, before we start exploring the Totemist class I
think I should explain what the heck Incarnum is about. The
Dragonfire Adept mostly used mechanics that more or less were already
existing in the other books, but Incarnum mechanics are pretty unique
and will need a little explanation before we can fully discuss the
Totemist.
What is
Incarnum?
Magic of Incarnum is
a D&D 3.5 book published somewhat later in 3.5's life cycle. Long
story short, the system is largely based on giving yourself various
24-hour buffs and abilities that take up item slots. It also
introduces 3 new classes: the Incarnate, the Totemist, and the
Soulborn. These three classes are referred to as the meldshaper
classes.
There
are 3 major elements to Incarnum mechanics: Soulmelds,
Essentia,
and Chakra.
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Soulmelds
Soulmelds
are supposed to be physical objects created out of soul energy, aka
Incarnum. The operative verb for Soulmelds is shape.
You cast
spells, you initiate
maneuvers, and you manifest
psionic powers; likewise, you shape
Soulmelds. You gain the effect of the Soulmeld when you shape it to
your body, and you have to shape a Soulmeld to an item slot in your
body to gain the effect (so you can shape a certain Soulmeld to, say,
your hands and gain its effect). Soulmelds typically give you piddly
bonuses to things; the Worg Pelt Soulmeld, for example, grants you a
+2 Competence bonus to Hide and Move Silently.
The
maximum number of Soulmelds you can have shaped on your body is
either your Constitution score minus 10, or a specific number set by
your class, whichever is lower. A level 5 Totemist, for example,
can't shape more than 4 Soulmelds at a time. If his Constitution
score is also 13, that max number of Soulmelds decreases to 3 (13-10
= 3).
The
way you shape Soulmelds is very similar to the way Wizards prepare
spells every day. To shape Soulmelds, you need 8 hours of rest
followed by 1 hour of meditation, during which you shape all of your
Soulmelds at once. You can unshape Soulmelds any time, but to shape a
Soulmeld again you need to rest again for 8 hours.
The
nice thing about Soulmelds is that, if you take even a single level
in a meldshaping class, you automatically know every single Soulmeld
that's on that class's list. So if you take 1 level of Totemist, you
know all the Totemist Soulmelds, and can start shaping them right
away.
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Essentia
Essentia
is supposed to be a creature's personal store of Incarnum that in can
use to boost the effects of Soulmelds. The operative verb for
Essentia is invest,
and your Essentia resource as a whole is referred to as your Essentia
Pool. Certain races start off with one or more points of Essentia in
their Essentia Pool. Investing Essentia into a Soulmeld buffs the
effects of the Soulmeld in some way; for example, each point of
Essentia that you invest into the Worg Pelt Soulmeld increases the
Hide/Move Silently bonuses by 2. So, a character with Worg Pelt
shaped on him and has 1 point of Essentia invested into it has a
total of +4 competence bonus to his Hide and Move Silently checks.
As a
caveat, the amount of Essentia you can invest into given thing
(usually Soulmelds, but there are certain feats and spells you can
invest Essentia into) is limited by your class levels. From levels 1
to 5, the maximum amount of Essentia you can put into a Soulmeld or
whatever is 1; from 6 to 11 the max is 2, from 12 to 17 the max is 3,
and from 18 to 20 the max is 4.
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Chakra
Chakra
are specific locations on the body that happen to correspond to a
character's item slots. Here is a list of the item slots in the game,
and the chakra that corresponds to it:
Head
slot; Crown chakra (helms, hats, phylacteries, headbands, etc.)
Feet
slot; Feet chakra (boots)
Hands
slot; Hand chakra (gloves, gauntlets, but NOT rings)
Arms
slot; Arm chakra (bracers, bracelets)
Eyes
slot; Brow chakra (goggles, glasses)
Shoulders
slot; Shoulders chakra (cloaks, mantles)
Neck
slot; Throat chakra (necklaces, amulets, periapts)
Wait
slot; Waist chakra (belts)
Torso
slot 1; Heart chakra (vests, shirts)
Torso
slot 2; Soul chakra (robes, armor)
Whenever
you shape a Soulmeld, you MUST shape it to a chakra. You can't have
more than one Soulmeld shaped on a given chakra.
The
operative verb for chakra is bind.
When you shape a Soulmeld to a chakra, you can also bind it to that
Chakra if you're at high enough of a level. Once you bind a Soulmeld
to a chakra, you can't wear magic items on that chakra/body slot
unless you take a certain feat. As an example, if you shape Worg Pelt
to your feet, and also bind it to your feet chakra, you can't wear
magic boots until you unbind the Soulmeld.
Binding
Soulmelds to chakras typically gives you some kind of ability
comparable to one a magic item might give you. Binding Worg Pelt to
your feet, for example, increases your base land speed by 5 feet.
When you invest Essentia into a Soulmeld that's bound to a chakra,
you boost both the basic effects of the Soulmeld and the extra effect
you get from binding the Soulmeld to the chakra. Using the Worg Pelt
example again, if you invest one point of Essentia into a Worg Pelt
bound to your feet chakra, you get...
+4
Competence bonus to your Hide and Move Silently checks (+2 from the
Soulmeld, +2 from the Essentia)
+10
feet to your base land speed (+5 from binding it to your feet, +5
from the Essentia)
For a taste of what is to come, here are some of the cooler abilities that binding Soulmelds to chakras will give you as a Totemist:
Free, unlimited Dimension Door-style teleports
Lots and lots of claws and bites
Breath weapons
Flight
Shoot manticore spikes at enemies
Become Ethereal
Telepathy
Putting
it all together
So, to
reiterate...
You
shape Soulmelds to an
item slot to gain an effect
You bind
Soulmelds to a chakra to gain additional effects
You
invest Essentia into a
Soulmeld to boost all of the above effects
There
is a maximum number of Soulmelds you can shape, which is dictated by
how many levels you have in a particular meldshaper class.
There
is a maximum amount of Essentia you can invest into a single Soulmeld
or Feat, which is dictated by your character level.
More
chakras become available for binding as you go higher up in levels in
a meldshaper class.
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Now
we're ready to start looking at the Totemist!
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