Thursday, October 17, 2013

Class Articles: Totemist Natural Weapons Addendum

Addendum: Totemist Natural Weapon Quirks

So, you guys remember all the rules on Natural Weapons, right? If not, check out my refresher course here: http://dndcentral.blogspot.com/2013/07/class-articles-natural-weapons-101.html

An odd quirk with some of the Totemist Soulmelds is that, for the ones that give you claws, Bites, and such, they don't always explicitly say that they give you Natural Weapons. Here's the full list:

Displacer Mantle: the Totem-Bound effect gives you 2 Tentacles that give you 5 extra feet of reach (but you don't threaten for that extra 5 feet).

Manticore Belt: the Totem-Bound effect gives you a ranged shoot-tail-spikes-at-enemies attack.

Phase Cloak: the Totem-Bound effect gives you a Bite attack that also has poison.

Winter Mask: the Totem-Bound effect gives you a Bite attack that also does cold damage.

Claws of the Wyrm: the Shaped effect gives you two claw attacks.

Dragon Tail: the Shaped effect gives you a tail attack.

For all of these, the Soulmeld description never outright says that it's a Natural Weapon.

It's up to your DM to determine whether these attacks truly are Natural Weapons. I'm...honestly not sure what they would be if they're not Natural Weapons. They wouldn't count as manufactured weapons, certainly, so what else would they be? It's possible that these were typos, and I would suggest interpreting them as such, but again, your DM may argue differently.


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