Addendum:
Totemist Natural Weapon Quirks
So,
you guys remember all the rules on Natural Weapons, right? If not,
check out my refresher course here:
http://dndcentral.blogspot.com/2013/07/class-articles-natural-weapons-101.html
An odd quirk with some of the Totemist Soulmelds is that, for the
ones that give you claws, Bites, and such, they don't always
explicitly say that they give you Natural Weapons. Here's the full
list:
Displacer Mantle: the Totem-Bound effect gives you 2 Tentacles that
give you 5 extra feet of reach (but you don't threaten for that extra
5 feet).
Manticore Belt: the Totem-Bound effect gives you a ranged
shoot-tail-spikes-at-enemies attack.
Phase Cloak: the Totem-Bound effect gives you a Bite attack that also
has poison.
Winter Mask: the Totem-Bound effect gives you a Bite attack that also
does cold damage.
Claws of the Wyrm: the Shaped effect gives you two claw attacks.
Dragon Tail: the Shaped effect gives you a tail attack.
For all of these, the Soulmeld description never outright says that
it's a Natural Weapon.
It's up to your DM to determine whether these attacks truly are
Natural Weapons. I'm...honestly not sure what they would be if
they're not Natural Weapons. They wouldn't count as manufactured
weapons, certainly, so what else would they be? It's possible that
these were typos, and I would suggest interpreting them as such, but
again, your DM may argue differently.
No comments:
Post a Comment